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Smash ultimate frame data shulk
Smash ultimate frame data shulk




smash ultimate frame data shulk

Jump grants him significant aerial mobility by making his jumps the highest in the game while improving both his air speed and Air Slash's height. With this freedom, Shulk can activate an Art to open up options for virtually any situation while still being able to switch or cancel them if he is in a challenging position. Each Art tweaks his attributes considerably for a certain amount of time (10 seconds for Buster, 8 seconds for Speed and Smash, and 6 seconds for Jump and Shield) and can be manually canceled at any time, even immediately after hitstun ends or during landing lag. Much like in his home game, Shulk is a character who revolves around adapting to different situations with his attribute-enhancing Monado Arts. As such, they have minimal horizontal ranges, but can KO surprisingly early should they hit, with the former being potent near the upper blast line, whereas the latter is capable of meteor smashing. Lastly, his up and down aerials are, like his back aerial, thrusts instead of slashes. His back aerial is a capable KOing option due to it being Shulk's most powerful aerial, with its high horizontal range also allowing it to space or poke from a distance.

smash ultimate frame data shulk

The former is useful for anything from starting combos to covering landing options thanks to its long-lasting hitbox and low landing lag, while the latter's wide range and dependable speed makes it a very good edge-guarding and spacing option. Both his neutral and forward aerials possess wide-arced ranges with low landing lag, making them Shulk's best approach options. Shulk also boasts a very strong aerial game as his powerful aerials have a great combination of large hitbox size, long hitbox duration, and low landing lag, which plays a key role in his approach and spacing games. His up tilt boasts outstanding vertical range, can cover multiple get-up options from the edge, and can KO at very high percentages, whereas his smash attacks boast high power and long ranges. His most useful grounded moves are his up tilt and smash attacks, each of which possess distinct perks. Shulk's excellent range allows him to punish careless moves by retaliating at a distance, or create space by challenging his opponent with his disjointed attacks. Shulk's greatest asset is his disjointed range: thanks to the Monado, Shulk possesses some of the longest overall disjoints in the game. As such, Shulk overall has average mobility, without any obvious advantages or disadvantages. Shulk is a middleweight, with his walking speed, dashing speed, falling speed, and gravity being average, his air speed being above-average, and his air acceleration being below-average.

smash ultimate frame data shulk

Shulk must then be defeated on Gaur Plain (the Ω form is used in World of Light). Have Shulk join the player's party in World of Light.

smash ultimate frame data shulk

  • Clear Classic Mode with Pikachu or any character in its unlock tree, being the 2nd character unlocked after Villager.
  • matches, with Shulk being the 22nd character to be unlocked.
  • 7 Classic Mode: Witness the Monado's Power.
  • 6.1 Most historically significant players.





  • Smash ultimate frame data shulk